Wednesday, January 15, 2014





Daily Lesson GAME Plan – Problem Based Lesson Plan

Lesson Title: Digital Vocabulary
Related Lessons: Weekly Vocabulary
Grade Level: 2nd Grade
Unit: Fairy Tales and Tall Tales

GOALS

Content Standards:

RL 2.2 Recount stories, including fables and folktales from diverse cultures, and determine their central message, lesson, or moral.

 

RI 2.4 Determine the meaning of words and phrases in a text relevant to a grade 2 topic or subject area.

RF 2.3 Know and apply grade-level phonics and word analysis skills in decoding words.
ISTE NETS-S

Instructional Objectives:  Students will demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

ACTION

Before-Class Preparation: Check Lab computers for correct software.
During Class
Time 2 weeks                 
Instructional Activities     Model on the Smartboard how to create an interactive vocabulary presentation.                                                          
Materials and Resources  


Computer lab and/or portable iPads lab
Note student groupings, environmental modifications needed, etc:
Strategically pair partners with one high achieving student and one low achieving students.

MONITOR

Ongoing Assessment(s): Daily informal assessments and formal presentation assessment.

Accommodations and Extensions: Extra lab time and/or if set up as a wiki, students can work on at home.

Back-Up Plan: 1. Simple PowerPoint presentation.  2. Comic strip vocabulary presentation  3. Puppet Show vocabulary presentation.

EVALUATE AND EXTEND

Be specific and include the evaluation that you will use for this lesson:
Vocabulary Builder

F
0 pts
D
1 pts
C
2 pts
B
3 pts
A
4 pts
Vocabulary Word
F

The vocabulary words is not listed or does not match the definition.
D

The vocabulary words is not listed or does not match the definition.
C

The vocabulary word is listed, but spelled incorrectly.
B

The vocabulary word is listed and spelled correctly.
A

The vocabulary word is listed and spelled correctly
Vocabulary Definition
F

The definition of the vocabulary word is not included on the page or the wrong definition is written
D

The definition of the vocabulary word is not included on the page or the wrong definition is written.
C

A definition of the vocabulary word is written in paraphrase.
B

The correct definition is PARTIALLY written next to the given vocabulary word.
A

The correct definition is written next to the given vocabulary word
Illustration
F

Picture is not relevant to the sentence or definition.
No color is used, or there is no picture.
D

Picture is not relevant to the sentence or definition.
No color is used.
C

Picture is relevant to the sentence or definition. Little attention to color or detail is demonstrated.
B

Picture is relevant to the sentence and given definition of the vocabulary word.
Color and details are included.
A

Picture is relevant to the sentence and given definition of the vocabulary word.
Color and details are included

LESSON REFLECTIONS AND NOTES:





2 comments:

  1. This looks like a great way to use he GAME plan lesson template to help you plan an exciting vocabulary assignment for your students. However, I was wondering if you chose two of the standards from http://www.iste.org/standards/nets-for-teachers to make a GAME plan to improve your skills? I am interested in hearing your ideas.

    Jenn T.

    ReplyDelete
  2. Hi Jenn,
    I want to thank you for your question about the NETS-T standards. You were right in your question; I actually combined more than two of the NET-S standards together. I think I was trying to condense the standards together to bring clarity, however I now realize that I just made it more confusing. I have now listed out the NET-S standards and will be editing and revising my GAME plan to include this list.
    Thank You For Sharing,
    Val
    1. Facilitate and Inspire Student Learning and Creativity
    Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
    a. Promote, support, and model creative and innovative thinking and inventiveness
    b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
    c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual
    understanding and thinking, planning, and creative processes.
    Reference:
    International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved fromhttp://www.iste.org/standards/nets-for-teachers

    ReplyDelete