Daily Lesson GAME Plan – Problem
Based Lesson Plan
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Lesson
Title: Digital Vocabulary
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Related
Lessons: Weekly Vocabulary
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Grade
Level: 2nd Grade
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Unit:
Fairy Tales and Tall Tales
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GOALS
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Content
Standards:
RL 2.2 Recount stories, including fables and folktales from
diverse cultures, and determine their central message, lesson, or moral.
RI 2.4 Determine the meaning of words and phrases in a text relevant to a
grade 2 topic or subject area.
RF 2.3 Know and apply grade-level phonics and word analysis skills in
decoding words.
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ISTE
NETS-S
Instructional Objectives: Students will demonstrate creative
thinking, construct knowledge, and develop innovative products and processes
using technology.
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ACTION
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Before-Class
Preparation: Check Lab computers for correct software.
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During Class
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Time
2 weeks
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Instructional
Activities Model on the Smartboard how
to create an interactive vocabulary presentation.
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Materials
and Resources
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Computer
lab and/or portable iPads lab
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Note
student groupings, environmental modifications needed, etc:
Strategically
pair partners with one high achieving student and one low achieving students.
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MONITOR
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Ongoing
Assessment(s): Daily informal assessments and formal presentation assessment.
Accommodations
and Extensions: Extra lab time and/or if set up as a wiki, students can work
on at home.
Back-Up
Plan: 1. Simple PowerPoint presentation.
2. Comic strip vocabulary presentation
3. Puppet Show vocabulary presentation.
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EVALUATE
AND EXTEND
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Be
specific and include the evaluation that you will use for this lesson:
LESSON
REFLECTIONS AND NOTES:
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Wednesday, January 15, 2014
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This looks like a great way to use he GAME plan lesson template to help you plan an exciting vocabulary assignment for your students. However, I was wondering if you chose two of the standards from http://www.iste.org/standards/nets-for-teachers to make a GAME plan to improve your skills? I am interested in hearing your ideas.
ReplyDeleteJenn T.
Hi Jenn,
ReplyDeleteI want to thank you for your question about the NETS-T standards. You were right in your question; I actually combined more than two of the NET-S standards together. I think I was trying to condense the standards together to bring clarity, however I now realize that I just made it more confusing. I have now listed out the NET-S standards and will be editing and revising my GAME plan to include this list.
Thank You For Sharing,
Val
1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual
understanding and thinking, planning, and creative processes.
Reference:
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved fromhttp://www.iste.org/standards/nets-for-teachers